Game UI and UX
Interface design, player experience, wireframing, icon design and prototyping for a casual mobile game.
This project comprises of two parts one is Bricklings (Meta Game) and another SlideMania (Core Game). The production started with core me and eventually our team started to work on the Meta which could be linked to this core or any other.
Core Game was a variation of match 3 game. and the main loop was to collect the bricks by matching three of the same and then using these bricks in the meta to construct objects to move forward.
I was handling the UI/ UX of the game along with the art director and lead. Below are some of the process work for the game flow, screen, screen wireframes UI interactions/ animations for best gameplay experience possible and Icon, UI design.
I created style guide the UI to be used throughout the game. Worked on the grid layout with Developers and Designers to make the grid easy to make any layout. Along with these I have added few final Screens and UI elements for the game.